Grinch’s Revenge

As part of the Georgia Institute of Technology’s Computational Media undergraduate program, Intro to Computational Media is a course where students are tasked with making digital media projects every 2 weeks.

Collaborators: Kenisha Luby & Lisa Xia

Given 2 weeks and a 3-person team, we created a two-player, Christmas-themed, competitive battle game for the Atari 2600.

My contributions:
– Programming in Atari BASIC utilizing the Stella emulator for play
– Game design
– Level design

Timeframe: December 2010
– Programming completed in 2 weeks
– Game design completed in 2 hours
– Level design completed in 3 hours

Street Crossing (Frogger Remake)

As part of the Georgia Institute of Technology’s Computational Media undergraduate program, Media Device Architecture is a course where students develop a Game Boy Advance game in C and learn about computer memory structure.

Over the course of the semester I recreated the classic Frogger game that tasks players with trying to get across successively more difficult streets filled with cars crossing their path.

Timeframe: April – May 2011
– Game design completed in 1 week
– Level design completed in 1 week
– Sound design completed in 1 week

Project Rear Windows

As part of the Georgia Institute of Technology’s Computational Media undergraduate program, Experimental Digital Art is a course that tasks students with created various nonfiction digital media/art projects and installations.

Given 2 weeks, Project Rear Windows is a visualization application I created that allows users to enter a search term, and then see a cascading/sliding visualization of images matching that search pulled from Flickr. They can then mouse over the images and discard those that are obscuring images they wish to see fully. They can keep entering search terms to see what kinds of visualizations (and even individual photos) they discover.

Timeframe: November 2012
– Project design and programming completed in 2 weeks

The project write-up is available here.

Project Synesthesia

As part of the Georgia Institute of Technology’s Computational Media undergraduate program, Experimental Digital Art is a course that tasks students with created various nonfiction digital media/art projects and installations.

Given 2 weeks, Project Synesthesia is an installation I created that is designed to translate audio input into visual output. To do so, it reads audio from the designated LineIn (my laptop’s built-in microphone by default but can be connected to external microphones) and briefly displays corresponding “sound droplets” in the applet’s viewing window. The size, color, and brightness of these circles are directly proportional to the frequency and volume (amplitude) of the sound read. The location of the droplets within the window is calculated randomly.

Timeframe: November – December 2012
– Brainstorming/conception completed in 2 hours
– Programming completed in 6 hours

The project write-up is available here.