CMU ETC: Building Virtual Worlds – Curiosity

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Collaborators: Lisa Elkin, Eric Kron, Liu Kuang-Hsin & Prajwal Manjunath

Given 3 weeks and a 5-person team, we created an interactive experience where the player assumes the role of Curiosity, the NASA rover currently exploring Mars, in a story where its connection to NASA is severed and it must find a purpose for itself. This experience was created for the Cave platform, a 3-screen immersive experience with a pneumatic floor which we utilized to simulate the rover’s motion across the landscape for the player.

My contributions:
– Original soundtrack composition, original instrument recorded and edited using Adobe
   Soundbooth
– Compiled and edited all SFX using Audacity and Adobe Audition
– Narrative design

Timeframe: November 2013
– Original soundtrack pieces completed over a period of 5 hours
– SFX completed over a period of 2 hours

CMU ETC: Building Virtual Worlds – Ratman Begins

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Collaborators: Chang Ai Li, Eric Chang, Li Xiangting, Shirley Park & Adarshkumar Pavani

Given 1 week and a 6-person team, we created a variation on the horde/firefight game modes of major game titles where the player assumes the role of Medusa and must stop the Ratmen who have come to kill her. The game utilizes the EyeGaze eye tracking system to allow the players to look at and turn the approaching enemies to stone.

My contributions:
– Original soundtrack composition using Cubase Studio
– VOX recording and voice acting using Pro Tools

Timeframe: October 2013
– Opening cutscene original composition completed over a period of 3 hours
– Gameplay original composition completed over a period of 1 hour