
Timeframe: 6 hours
Timeframe: 1 hour
Timeframe: February 2014 (1 week completion time)
The following was our second assignment (and my first ever 3D organic model): to pick a human(oid) head and build it in Maya. I used the following reference images for my model:
I started with a plane that I cut into 2 pieces, then pulled in the right vertex of the cutting edge to the cheekbone. Afterwards I modeled the face using proper edgeflow and mirrored it.
I then extruded the face edges to sculpt out a three-dimensional skull, initially including allotted surface area for hair, and created eyes.
Finally I compressed the shape to reflect the skull as opposed to the original hair. I then created ears and filled the sockets I had left for them in the skull.
Timeframe: January 2014 (1 week completion time)
The following was our first assignment (and my first ever 3D model): to pick a Ford Model T and build it in Maya using less than 1000 triangles. I used the following schematic for my model:
I sculpted the body first (starting from the carriage) and then did the sideskirts.
I originally intended to use toruses for the wheels; however, one wheel alone was over the 1000 triangle limit so I settled on a 7-sided pipe for the most cost-effective, yet aesthetically satisfactory shape.
The final product is shown below.