For this assignment, I was given 2 weeks to completely sound design an excerpt from a gameplay trailer of The Last of Us Part II. The trailer video was provided without audio. Dialog was not included as part of the project.
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, etc.)
– VOX performance
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)