AU ATEC: The Last of Us Part II Sample Trailer

As part of American University’s master of audio technology curriculum, Sound Design Tech & Visual Media is a course where students complete sound design projects for visual media.

For this assignment, I was given 2 weeks to completely sound design an excerpt from a gameplay trailer of The Last of Us Part II. The trailer video was provided without audio. Dialog was not included as part of the project.

My contributions:
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, etc.)
– VOX performance
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)

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AU ATEC: The Wwise Adventure Game Sample Clips

As part of American University’s master of audio technology curriculum, Sound Design Tech & Visual Media is a course where students complete sound design projects for visual media.

For this assignment, my partner and I were given 2 weeks to completely sound design a selection of short video clips from The Wwise Adventure Game. Dialog was not included as part of the project.

My contributions:
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, vocal, etc.)
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)

AU ATEC: Sample Ad Sound Design

As part of American University’s audio technology master’s program, sound design tech/visual media is a course that focuses on sound design, Foley, and sound-to-picture. For this assignment, I worked together as part of the class to record half of the SFX used, then sourced/recorded/designed the others independently. Lastly, I synchronized them with the video.

EA OCCO: JPiS

For the intro animatic, I composed original music alongside the video that coincides with the key points of emotional expression. I calculated what BPM would match these points and then created the song in Propellerheads Reason (version 7). I also designed sound effects to act as stingers for the moments of communication that tell players the story of the game they are about to play.

I made this teaser video for a student game project I developed under the direction of the Office of the Chief Creative Officer at Electronic Arts. For the project I served as a game designer, audio artist/engineer, and producer. This video showcases some of the music and sound effects I did for the game.

For the first 3 stages of gameplay I defined an intensity variable that is passed into Wwise for RTPC. The intensity settings of 1, 2 and 3 correspond to low, medium and high, respectively, as seen in this video. Once the players reach the boss, the music transitions to a new song, and again if they manage to defeat the boss. Not depicted in the video is the increase in pitch, tempo, and HPF as the players’ ship takes more and more damage, followed by an immediate drop in pitch accompanied by a LPF when the players take a final life-ending hit.

SCEA – PDSG Music Department

This is a short compilation of projects that I worked on during my time at Sony Computer Entertainment America LLC as a music intern. I edited the video clips to make this reel as well as the music and vocal cues contained within it. The song used during the latter half of the video is a cue I worked on that was implemented into inFAMOUS: First Light.

This video contains visual and audio content owned by Sony Computer Entertainment America LLC and Sucker Punch. I am a former employee of SCEA; however, I am not and have never been an official spokesperson for SCEA. I do not represent the company. As such, this video is not an official SCEA release. I contributed to the development of the interactive entertainment software depicted and the audio content contained within the video; however, I do not claim ownership of any content contained in this video. The content is in the public domain and is not necessarily representative of the final products. It is uploaded for the purpose of portfolio display only.

inFAMOUS: First Light

inFAMOUS: First Light
Sony Computer Entertainment America LLC
 
Role: (Intern) Music Editor & Tester
 
Timeframe: June – July 2014
 
My contributions:
– Edited source cues, derived cues, and created new music assets for in-game implementation
– Test-played multiple builds to verify music playback, levels, ducking, audio image, etc.
– Logged bugs and incorrect music execution instances

The music in the first minute of this video clip is an example of a derived cue that I generated and mixed from its respective source cue for gameplay integration.

CMU ETC – BVW

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks. Given 1 week, I applied a completely new soundtrack to the provided Mirror’s Edge 2 trailer video. The trailer video was provided without audio.

My contributions:
– SFX compilation and editing
– VOX compilation, acting/recording, and editing
– Music curation

Timeframe: September 2013 (1 week)
– SFX procurement and editing completed over a period of 5 hours
– VOX recording and voice acting completed over a period of 1 hour
– Editing and video integration completed over a period of 4 hours

This video was made strictly for academic purposes. It contains footage owned by Electronic Arts, Inc via EA Digital Illusions CE. I do not claim any rights to or ownership of said footage. This video is not to be used or reproduced for commercial use. I am not an employee of the product developers and do not represent the company. As such, this video is not an official EA DICE release. The content contained in the video is not necessarily representative of the final product. It is uploaded for the purpose of portfolio display only. This video also contains audio content that is copyrighted by Walt Disney Records. I do not claim any rights to or ownership of said audio content. Please support the creators by purchasing “Solar Sailer (Pretty Lights Remix)” as part of the “TRON: Legacy Reconfigured” soundtrack, available at all major online retailers.