CMU ETC: Building Virtual Worlds – Hope vs. Fate

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Collaborators: Sandra Camara, Gabriel Burgess, Chong Mingxun & Peng Jing

Given 2 weeks and a 5-person team, we created a memory game about a geriatric man suffering from Alzheimer’s Disease trying to remember a lullaby with his granddaughter. The game prompts the player with motions to follow; and the Kinect platform reads and checks their motions.

My contributions:
– Original soundtrack composition using GarageBand
– VOX recording and voice acting using Pro Tools, edited in Audacity
– Narrative creation

Timeframe: September 2013
– Soundtrack composition completed over a period of 10 hours
– VOX recording and voice acting completed over a period of 3 hours
– Narrative conception completed over a period of 1 hour

CMU ETC: Building Virtual Worlds – Trailer Sound Design

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Given 1 week, I applied a completely new soundtrack to the provided Mirror’s Edge 2 trailer video. The trailer video was provided without audio.

My contributions:
– SFX compilation and editing
– VOX compilation, acting/recording, and editing
– Music curation

Timeframe: September 2013 (1 week)
– SFX procurement and editing completed over a period of 5 hours
– VOX recording and voice acting completed over a period of 1 hour
– Editing and video integration completed over a period of 4 hours