AU ATEC: The Last of Us Part II Sample Trailer

As part of American University’s master of audio technology curriculum, Sound Design Tech & Visual Media is a course where students complete sound design projects for visual media.

For this assignment, I was given 2 weeks to completely sound design an excerpt from a gameplay trailer of The Last of Us Part II. The trailer video was provided without audio. Dialog was not included as part of the project.

My contributions:
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, etc.)
– VOX performance
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)

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AU ATEC: The Wwise Adventure Game Sample Clips

As part of American University’s master of audio technology curriculum, Sound Design Tech & Visual Media is a course where students complete sound design projects for visual media.

For this assignment, my partner and I were given 2 weeks to completely sound design a selection of short video clips from The Wwise Adventure Game. Dialog was not included as part of the project.

My contributions:
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, vocal, etc.)
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)

AU ATEC: Sample Ad Sound Design

As part of American University’s audio technology master’s program, sound design tech/visual media is a course that focuses on sound design, Foley, and sound-to-picture. For this assignment, I worked together as part of the class to record half of the SFX used, then sourced/recorded/designed the others independently. Lastly, I synchronized them with the video.

EA OCCO: Jelly Pirates in Space

Team Legato & ThunderEgg (Collectively The Vanguards)

Collaborators: Sudhanshu Aggarwal, Chih-Wei (Jerry) Chen, Chong Hu, Christian Karrs, Michael Lee, Rahul Nagarkar, Xin (Zinc) Ning, Xinyu (Lillian) Qian, Akshay Ramesh, Jimin Song, Goksu Ugur, Meng-Hua (Julia) Wu, Wanyan (Aurora) Zheng

Timeframe: January 2015 – May 2015

As my final semester project at the Entertainment Technology Center, I worked with Electonic Arts’ Office of the Chief Creative Officer under the direction of Richard Hilleman. Working as two remote teams, we created a cooperative, a-synchronous, shoot-em-up for players who don’t fall in the category of “core gamers”. Using simple mechanics that allow for an easy-to-learn and fun experience, we designed the game to appeal to children ages 8-12, as well as their parents. Through this approach we created a game that offers fun for the whole family! For more information, please visit our website.

Roles: Game Designer, Sound Designer, Producer

My contributions:
– Designed game with 3 others (including creation and maintenance of design documents)
– Design document can be viewed HERE
– Composed original soundtrack
– Created and curated all sound effects
– Integrated all audio assets into Unity3D using Audiokinetic Wwise™
– Production, e.g., tasking, scheduling, support, communications (internal/external), etc.
– Remote team management
– Wrote and published weekly newsletters, as well as maintained a team blog
– Created promotional video content
– Created and maintained project website

inFAMOUS: First Light

inFAMOUS: First Light
Sony Computer Entertainment America LLC
 
Role: (Intern) Music Editor & Tester
 
Timeframe: June – July 2014
 
My contributions:
– Edited source cues, derived cues, and created new music assets for in-game implementation
– Test-played multiple builds to verify music playback, levels, ducking, audio image, etc.
– Logged bugs and incorrect music execution instances

The music in the first minute of this video clip is an example of a derived cue that I generated and mixed from its respective source cue for gameplay integration.

CMU ETC: TF-CBT Triangle of Life

Team Transcendence
Collaborators: Eric Chang, Seungsuk Cho, Vivek Kotecha, Bing Liu, Hannah Turner & Yan Zhang
Role: Creative Director
Timeframe: January – May 2014
Traumatic experiences often leave negative after-effects in children. This can cause recurring negative thoughts, feelings, and behaviors. Our client, the Allegheny Singer Research Institute/Disruptive Health Technology Institute, takes these children through a program called TF-CBT, Trauma-Focused Cognitive Behavioral Therapy, to inform and help them recover.Team Transcendence assisted the TF-CBT treatment process by creating a game to augment the therapy. TF-CBT: Triangle of Life (formerly Project Savannah) is a mobile game that teaches traumatized children about the Cognitive Triangle of thoughts, feelings, and behaviors, as well as how to replace their negative thoughts with positive ones. For more information, please visit our website.
My contributions:
– Wrote the story and all game text/dialogue
– Composed original soundtrack
– Created and curated all sound effects
– Directed art style
– Wrote and published weekly newsletters
– Created all project videos
– Created and maintained project website

CMU ETC: Building Virtual Worlds – Curiosity

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Collaborators: Lisa Elkin, Eric Kron, Liu Kuang-Hsin & Prajwal Manjunath

Given 3 weeks and a 5-person team, we created an interactive experience where the player assumes the role of Curiosity, the NASA rover currently exploring Mars, in a story where its connection to NASA is severed and it must find a purpose for itself. This experience was created for the Cave platform, a 3-screen immersive experience with a pneumatic floor which we utilized to simulate the rover’s motion across the landscape for the player.

My contributions:
– Original soundtrack composition, original instrument recorded and edited using Adobe
   Soundbooth
– Compiled and edited all SFX using Audacity and Adobe Audition
– Narrative design

Timeframe: November 2013
– Original soundtrack pieces completed over a period of 5 hours
– SFX completed over a period of 2 hours

CMU ETC: Building Virtual Worlds – Ratman Begins

As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.

Collaborators: Chang Ai Li, Eric Chang, Li Xiangting, Shirley Park & Adarshkumar Pavani

Given 1 week and a 6-person team, we created a variation on the horde/firefight game modes of major game titles where the player assumes the role of Medusa and must stop the Ratmen who have come to kill her. The game utilizes the EyeGaze eye tracking system to allow the players to look at and turn the approaching enemies to stone.

My contributions:
– Original soundtrack composition using Cubase Studio
– VOX recording and voice acting using Pro Tools

Timeframe: October 2013
– Opening cutscene original composition completed over a period of 3 hours
– Gameplay original composition completed over a period of 1 hour