For this assignment, my partner and I were given 2 weeks to completely sound design a selection of short video clips from The Wwise Adventure Game. Dialog was not included as part of the project.
– SFX recording
– Foley performance (impacts, footsteps in a Foley pit, whooshes, vocal, etc.)
– Sound effect sourcing
– Editing, layering, sweetening, and synchronization (in Pro Tools)