This is our third design idea. Since faculty responded positively to being able to freely bounce around, we decided to change the design to resurrect our initial goal of a cooperative experience while maintaining the player agency they liked. In this game, players must work together to protect a constantly-changing VIP player from hazards coming at them from offscreen. If a VIP is hit, they lose their status and the title shifts to another player. Players must try to survive for as long as possible; once all players have been hit as VIP, the game is over.
This prototype was designed in response to positive feedback from our previous Bouncing Billiards prototype. We wanted to test a mechanic of giving players full agency in determining what they do, while incorporating game mechanics that require them to work together and help each other. Responses were positive, with the biggest issues being the learning difficulty and the incomplete quick-time interaction events. We ultimately discarded this idea in favor of our fourth prototype because we could not justify how the game could be expanded into a more comprehensive final product that required 14 people to make.