Character Rig

As part of Carnegie Mellon University’s Master of Entertainment Technology curriculum, Introduction to Maya is an elective course where students learn and practice the fundamentals of three-dimensional modeling in Autodesk Maya (2014).

Timeframe: 8 hours

 
Given a full character model, I was tasked with rigging the head, mouth/jaw, arms, legs and feet.

FullRig_InProgress

Subsequently I skinned it and gave the legs IK handles. I also implemented reverse-foot rigging.

LegsRig_InProgress

Lastly, I completed the rig using weight painting to allow the jaw joint to control the mandible, i.e. move the mouth.

FinalRig

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