As part of Carnegie Mellon University’s Master of Entertainment Technology curriculum, Introduction to Maya is an elective course where students learn and practice the fundamentals of three-dimensional modeling in Autodesk Maya (2014).
Timeframe: 6 hours
Given 3 un-textured walls and 3 un-textured objects, I was assigned to define UVs and apply textures to all objects in the scene. Given my hobby of breakdancing, I decided to make a dance studio (and Photoshop the bboy image into the rendered image at the end). I used planar mapping to generate UVs for all of the faces, then cut and unfolded them as where needed (the back of the speakers for example). I also added various lights to the scene.

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