As part of Carnegie Mellon University’s Master of Entertainment Technology curriculum, Introduction to Maya is an elective course where students learn and practice the fundamentals of three-dimensional modeling in Autodesk Maya (2014).
Timeframe: 0.5 hrs each
As a first texturing exercise I was given an apple model and a leaf texture. I was tasked with applying the leaf texture, coloring the stem, and applying a ramp texture to the apple itself.
As an in-class assignment I was tasked with creating a high-polygon barrel model and then creating a normal map of it to apply to a plain (i.e. low-polygon) cylinder of the same size. This is the high-poly model with a red color texture applied to it.