Collaborators: Jimit Bhalani, Gabriel Burgess, Prajwal Manjunath & Hannah Turner
Given 3 weeks and a 5-person team, we created a 3-player tower defense game that tasks guests with defending the portal to Heaven from the demons that have escaped from Hell by exorcising them. We created the game using the Cave Automatic Virtual Environment platform consisting of 3 screens forming an open box, and a pneumatic floor that could rise, fall, and tilt.
My contributions:
– Compiled and edited all SFX and VOX using Audacity and Adobe Audition
– Recorded narrations using Pro Tools, edited in Audacity
– Created opening and closing (win & loss cases) screens using Adobe Photoshop & Premiere
Timeframe: November – December 2013
– SFX completed over a period of 1.5 weeks
– NPC (non-player character) VOX completed over a period of 2 hours
– Narration VOX completed over a period of 2 hours
– Respective Title, Credits and Losing screens completed over a period of 1.5 hours