As part of Carnegie Mellon University’s Master of Entertainment Technology first-semester curriculum, Building Virtual Worlds is a course where students work in interdisciplinary teams to create interactive worlds every two to three weeks.
Collaborators: Chang Ai Li, Eric Chang, Li Xiangting, Shirley Park & Adarshkumar Pavani
Given 1 week and a 6-person team, we created a variation on the horde/firefight game modes of major game titles where the player assumes the role of Medusa and must stop the Ratmen who have come to kill her. The game utilizes the EyeGaze eye tracking system to allow the players to look at and turn the approaching enemies to stone.
My contributions:
– Original soundtrack composition using Cubase Studio
– VOX recording and voice acting using Pro Tools
Timeframe: October 2013
– Opening cutscene original composition completed over a period of 3 hours
– Gameplay original composition completed over a period of 1 hour