As part of the Georgia Institute of Technology’s Computational Media undergraduate program, Media Device Architecture is a course where students develop a Game Boy Advance game in C and learn about computer memory structure.
Over the course of the semester I recreated the classic Frogger game that tasks players with trying to get across successively more difficult streets filled with cars crossing their path.
Timeframe: April – May 2011
– Game design completed in 1 week
– Level design completed in 1 week
– Sound design completed in 1 week